# Point und figure roulette

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From that point, the ball will mostly complete 5 or so revolutions before it hits the dominant diamond then bounces much the same distance.

You may think roulette computers are always sophisticated pieces of hardware. In actual fact, most are very simplistic, although people that sell them want to you believe figre is space-age technology. Here I will explain the simplest possible roulette computer algorithm, and it is used by almost every roulette computer. When the ball is released, it gradually slows down, loses rouette and falls from the ball track.

Sometimes the ball hits a metal deflector diamond and falls without much bounce. Sometimes it bounces everywhere. Sometimes there is still a fair bit of ball bounce. You need only to predict roughly where the ball will fall with enough accuracy to overcome the casino's slight edge against you house edge. For some wheels, this is very easily done. For other wheels, it is much more difficult.

Here are some of the principles that are typically used to predict where the ball will land with professional roulette prediction techniques:. On most wheels, the ball will tend to hit a specific diamond more frequently than others. You can check this for yourself at your local casino by creating a chart like the one shown left.

At the cigure least, you will find there are some diamonds that the ball almost never hits, or perhaps some areas where the ball almost never falls from the ball track. This is not random, and inevitably leads to figue predictable spin results. Undd is easy to determine, and I'll explain how later. You may think that when the ball figurf released, the timings of each revolution is random. The reality is especially the last few ball revolutions of the ball occur with much the same ball timings.

The right chart shows the revolution timings for the last few revolutions of the ball on three different spins. You can see they are all very similar. The very bottom row shows the sum of all timings from these last seven ball revolutions. The greatest deviation in timings is no less than ms 0. This means that if we knew when the ball timing speed was about ms per revolution about 1.

Again of course this wont happen every time. It only needs to happen enough of the time. Do you need to know the precise ball harri anne smith gambling to know when there are 7 ball revolutions remaining?

NO, you can virtually guess when there are roughly 7 revolutions remaining. Do you need to know exactly how many milliseconds are remaining? NO, because the ball revolution timings for the last few revolutions are much the same. This means finding which number will be under the roulette payouts for 0 and 00 when the ball hits it is very easy to determine.

This is a critical to understand. Ball scatter is basically ball bounce. Sometimes rroulette ball will miss all diamonds. Sometimes it hits a different diamond to usual. But a lot of the time, the ball will hit the pooint diamond, then bounce roughly 9 pockets along before coming to rest. If you check your local casino's wheels and compare where the ball first touches the rotor to its final restring place, you will see the ball bounce is usually still quite predictable over or so spins.

How we apply this knowledge is explained later. So far we know that on many wheels, the ball will mostly fall in the same region dominant diamondthen mostly bounce 9 or so pockets. On many wheels we can actually skip the step where we consider how far the ball bounces after it hits the dominant diamond. This is because there is a more direct approach as figurs below: If you had a method to determine when the ball is about ms 1. Then wait for the ball to in roulette tip winning and come to rest.

This will leave you gigure a first and second number like "A,B". For example say you got 0, This will figure you that the ball landed 5 pockets clockwise of your initial "reference" number. See the left image for reference. You may need to read this rouette few times, but the concept is very simple.

Also see the video below which explains the concept too. What I've explained above is a very simple method of beating roulette, or more like the science behind a method called "visual ballistics". The key component of any visual ballistics method is how you determine when the ball is at the targeted speed.

Because when you have identified that target speed, you will know the ball has the same ball revolutions left before it falls and bounces however many pockets. How about 2 or 3 revolutions remaining? How about 5 or 6? It really is not at all difficult. If you can be accurate to within 1 ball revolution, then you can achieve exactly the same accuracy as most roulette computers without needing any device.

Remember, you don't need to measure accuracy to within 5ms, 20ms or even ms because you are only determining how ball ball revolutions are remaining, and this automatically tells you the remaining ball travel time. You can be very sloppy and still be correct most of the time. And that's as accurate as you need to be to equal the accuracy as most roulette computers.

In a follow-up video I'll release soon, I'll teach you a method that can accurately tell you how many ball revolutions are remaining. And you will achieve the same accuracy as poinf every roulette computer. This is what most roulette computer sellers don't want you to know. If you understand all of the above, you'd see how incredibly simple it all is. You'd also understand how you can afford to be very sloppy, and can just about guess how many revolutions are remaining and you'll still very accurately determine how many milliseconds figurw left before the ball falls.

It is essential to note that ALL roulette computers use the above principles. You can look at the rouletts videos of basic roulette computers, and use basic visual ballistics to achieve almost exactly the same accuracy - without even using any electronic device. But because sellers want to make piont products seem more competitive and exclusive, they'll tell you their devices are highly sophisticated with unparalleled accuracy.

The main difference between typical visual ballistics and a basic roulette computer is that roulette computers are EASIER to use. There is no difference in accuracy between a skilled visual ballistic and computer player. Because they both do exactly the same thing. They both just estimate when there are 7 or so ball revolutions remaining.

They both "tune" by looking at how far the actual winning number is from the reference number, then making a simple adjustment. First the player finds a wheel where the ball mostly hits a particular diamond. Most wheels are like this. There are a few other basic procedures to evaluate a wheel, but this is just a simplified example. The player can create a small diagram l.

This determines the timing of ball revolutions. The player keeps clicking the hidden button until the time interval between clicks passes a certain threshold - this is when the ball is at a specific speed. When this threshold is passsed, the computer will vibrate at which time the player notes which number is under the reference diamond.

Let's say it was number 32 number A. This is an un-tuned prediction so we call it the RAW prediction. Then the player waits for the ball to fall and come to rest in a pocket. Let's say the winning number is 6 number B. It is important to understand that when the computer vibrates, this is telling games gambling directory player that the ball has reached graduate jobs gambling industry target speed.

And from this point, even on different spins, the ball will complete mostly the same number of revolutions before it likely hits the dominant diamond then falls. The player repeat this process for spins and add each jump value to a chart like the one shown left. After enough spins, we will find that certain areas of this chart have groupings of high bars called 'peaks'.

The player just keeps clicking a button until the interval between clicks is the say greater than 1,ms 1 second. When this happens, the computer vibrates to inform the player the target ball speed is reached. From that point, the ball will mostly complete 5 or so revolutions before it hits the dominant diamond then bounces much the same distance. To know where to bet each spin, the player notes the number under the reference diamond when the vibration is felt, then compares how far the ball actually lands from this original number.

Then to know where to bet, the player just makes the adjustment on each spin. Almost every roulette computer you will find for sale will figufe only the very basics as explained above. It was all you needed 50 years ago, but beating modern wheels in modern casinos is far more complex.

Some sellers of visual ballistic methods will charge you thousands of dollars to learn visual ballistics methods you have learned here for free. Before you paid them, they would have told you that the method they teach is the best. But the truth is visual ballistic methods are all very similar. They all use exactly the same principles. Certainly some visual ballistic methods are overall better than others, but the differences are not often significant. One exception is if the method relies on a consistent rotor speed for accuracy to be achieved.

Opera Die Point und Figure Charttechnik komponiert von Selzer-McKenzie Video: W e n d o r der. French to English translation results for 'roulette' designed for tablets and mobile Roulett — Spiel mit Drehscheibe, auf der eine Kugel auf Ziffern und Farben rollt a line generated by a point on one figure rolling around a second figure. English to Spanish translation results for 'roulette' designed for tablets and mobile Roulette — Spiel mit Drehscheibe, auf der eine Kugel auf Ziffern und Farben rollt a line generated by a point on one figure rolling around a second figure.

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